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Instruction Set

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The assignment was to design a visually pleasing and easy-to-understand instruction manual for a game app of our choosing. The first step in the process was selecting a game to develop the manual around. The game had to be a mobile game that was available for purchase and compatible with all online devices. For this project, I selected a mobile game called Power Rangers: Legacy. It is a 3D side-scrolling fighting game with in-app purchases. The visual design was inspired by older game manuals included with console games.

Personal Website

For this project, the rhetorical situation involved developing websites for personal use. This meant we were the authors of our own rhetorical situation, and the site had to promote our business. For example, it could focus on a personal business. I was enrolled in an English course, which was part of my creative writing minor, that emphasized outlining a novel. Taking inspiration from that course, I decided to create a hypothetical website to promote my “Works.”

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I had to rely on improvisation, as I was unfamiliar with the WIX software at the time. While keeping the hypothetical audience for my works in mind, I developed a business-oriented perspective and utilized information from unrelated sources. This approach proved valuable, as it placed me in an advertising role. For these hypothetical books I imagined publishing, I drew inspiration from other authors to generate interest in them.

AR Story Board Presentation

​UX: The project included an element of UX with a focus on AR (augmented reality), requiring the incorporation of interactive elements into the presentation. In the bottom-right corner of the screen, I placed an icon resembling a button designed to shift the displayed image of the heart. I also added lines connecting to a smaller secondary image that appeared to the right, providing additional information and context. For example, this secondary image highlighted what the back of the heart should look like during the final stages of its construction. The goal was to create the appearance of a 3D display. Items were highlighted with arrows pointing to boxes containing their measurements and names.

To record the video, I used my iPhone on a stand to keep it steady. The video required a clear background with no major distractions, and no sound could be playing while giving the instructions. I ensured that multiple copies of the video were saved in case the footage was lost. I then uploaded the clips to the Creative Cloud and edited them together. Part of the process involved adding subtitles at the bottom.

Feasibility Report

The purpose of this project was to develop a feasibility report for a hypothetical event to be held at the University of Colorado Colorado Springs (UCCS) to raise money. We were divided into groups of three. The project required online collaboration and maintaining constant communication with one another. The feasibility report was to be presented in two formats: a PDF and a PowerPoint presentation. The PowerPoint had to include voice recordings narrating the dialogue.

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Usablity Test

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The client was an organization called KRATOS, specializing in satellite communications. The project involved creating an instruction set for their satellite communication system that was easy to understand, aimed at usability testing. Specifically, this document provided straightforward instructions to guide engineers and technicians in testing Low Noise Block (LNB) converters in the field, using portable test equipment to ensure accessibility for others. It was developed in response to the absence of a functional test for the LNB.

Two versions of the instruction set were created: the first was a document intended for the client, and the second was a version produced using a modern online program called MadCap Flare.

Information Gathering:
We began with in-person meetings with the client at their office. KRATOS already had an instruction set, but it needed editing to ensure that employees new to the process could effectively use the instructions. We held two meetings, during which we were shown how the device used for testing functioned.

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MadCap Flare:
We were tasked with producing two separate documents: one for our instructor and another for our client. Both documents were to be created using the software program MadCap Flare. I had to unlearn my "Microsoft Word" mindset and restructure the document into sections, each with its own properties. Part of the process involved creating links to indexes and glossaries. I also used Google to search for images of the devices and tools used in the testing, focusing only on the core equipment required for the process.

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